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The stealth tanks of the First Tiberium War are a Nod tracked missile carrier, equipped with a cloaking device known as "Lazarus shield" that allows them to cloak nearly instantaneously and disappear from sight. Armament Requires The stealth tank is armed with twin Dragon TOW homing missiles that are highly effective against vehicles and aircraft. The tank is unable to remain cloaked while firing due to the enormous power drain of the stealth generator. The second-generation Stealth tank was an advanced Nod hit-and-run vehicle deployed during the Second Tiberium War and the Firestorm Crisis. The stealth tank is very lightly armoured and has just over half the hit points of Nod's main battle tank, the Tick Tank, making it very vulnerable against all but the lightest of weapons. Share Image. Add media RSS Stealth Tank (view original) embed. Name: Stealth Tank Side: Nod COST: $1500 ERA: Tiberian Sun Tier: 3 Base Asset: Tiberian Aftermath . Attack range Stealth Tanks are powerful for its' quiet nature. Tiberian Sun Commander. share. Produced by view previous next. Their stealth and speed make them excellent scouts, especially since Nod does not have a Radar Scansu… It is one of the few Nod land units capable of engaging aircraft (the others being the Rocket Infantry and the Attack Cycle (only when promoted to Elite status)). Tiberian War is a mod that brings back and revamps Tiberian Sun with new graphics, mechanics, and systems. As each faction has their own vehicle production structure, so too do they have their own unique vehicles. Stealth tank (Tiberian Sun) Subterranean APC; Surface-to-air missile site (Tiberian Sun) T Temple of Nod (Tiberian Sun) Category:Tiberian Sun Nod support powers; Tiberium refinery (Tiberian Sun) Tiberium silo (Tiberian Sun) Tiberium waste facility; Tick tank; Toxin soldier; W Weed eater; 1999, the year Command & Conquer: Tiberian Sun was released on Windows. ... Stealth Tank-10 ppt to 31%, the lowest since January. Comments. Explodes violently when destroyed. NodCABAL This Tiberian Sun Gameplay is … However, Nod scientists still were unable to reduce the stealth generator's huge power consumption, which still necessitated the deactivation of the cloak during firing. Hit-and-run tank This page was last edited on 23 April 2020, at 19:04. Unit 6 Hit points https://cnc.fandom.com/wiki/Stealth_tank_(Tiberian_Sun)?oldid=228325, Pages using duplicate arguments in template calls, Can sneak up on harvesters in Tiberium fields, Non-turreted: must face its targets to fire, Useless against infantry, save for running them over. 8 Land speed Nod War Factory 180 When you find the radar structure, notice the lack of … So let's look in the data: There's 9 decks that play with neither Phantom nor Stealth Tank. Once it has been collected or 30 seconds has passed, enemies and allies alike can take it once left vacant. Surprises me a bit, esp as Phantom is up only +6ppt. The stealth tanks of the First Tiberium War are a Nod tracked missile carrier, equipped with a Lazarus shield that allows them to cloak nearly instantenously and disappear from sight. A lock featur… It should be noted that base defences are incapable of detecting stealthed units and stealth tanks can easily slip into the base if it did not have mobile sensor arrays, wreaking havoc as quickly as cloaking itself. Production Stealth tank The stealth tank is an advanced Nod vehicle in Tiberian Sun and Firestorm. Its great movement speed and powerful missiles were ideal for destroying enemy vehicles and aircraft, but lacked strong armor, and therefore could be easily destroyed by foes.
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